NVIDIA Corporation closed fiscal 2026 at a record $215.9 billion in revenue, up 65% from a year ago, with the company crossing the $5.42 trillion market capitalization mark on May 19, 2026, to hold the title of the world’s most valuable public company. The trajectory captures three intertwined storylines: the Blackwell platform ramp, a one-quarter China export-control shock, and a customer base concentrated to a degree that few mega-caps would tolerate.
The figures below trace NVDA’s full-year results, quarterly cadence, segment mix, gross-margin volatility, customer concentration, share-price milestones, and capital-return scale.
Key Takeaways
- NVIDIA reported record revenue of $215.9 billion for fiscal 2026, up 65% from a year ago, lifting the company past every prior annual revenue figure in its history.
- Data Center is now the dominant segment: full-year Data Center revenue rose 68% to a record $193.7 billion, representing roughly nine of every ten revenue dollars NVIDIA earned in the fiscal year.
- Customer concentration deepened: one direct customer represented 22% of total revenue, and another direct customer represented 14%, combining for about $77.7 billion from two unnamed buyers.
- GAAP earnings per diluted share reached $4.90 in fiscal 2026, up 67% from $2.94 in fiscal 2025, with full-year net income of $120.1 billion.
- The H20 China export shock cost the Q1 line a $4.5 billion charge associated with H20 excess inventory and an additional $2.5 billion of H20 revenue NVIDIA was unable to ship in the first quarter.
- The Board returned $41.1 billion to shareholders through buybacks and dividends during fiscal 2026, with $58.5 billion remaining under the buyback authorization at fiscal year-end.
- As of fiscal year-end, NVIDIA had approximately 42,000 employees in 38 countries, with 31,000 engaged in research and development and a turnover rate of 3.7%.
Editor’s Choice
- Fiscal 2026 revenue: $215.9 billion (+65% YoY)
- Q4 FY26 revenue: $68.1 billion, up 73% from a year ago
- Full-year Data Center revenue: $193.7 billion, up 68%
- Q4 FY26 GAAP gross margin: 75.0% on a GAAP basis
- FY26 GAAP net income: $120.1 billion, up 65%
- Market cap on May 19, 2026: $5.42 trillion
- All-time-high closing share price: $235.74 on May 14, 2026
Recent Developments
- February 25, 2026 (Q4 FY26 release): NVIDIA reported record fourth-quarter revenue of $68.1 billion, up 20% sequentially and 73% year over year; Data Center revenue alone reached $62.3 billion.
- May 14, 2026 (record share price): NVDA closed at an all-time high of $235.74, with an intraday high of $236.54 the same day.
- May 19, 2026 (market-cap level): The company’s market capitalization stood at $5.42 trillion, making NVDA the most valuable public company by capitalization.
- August 26, 2025 (buyback authorization): The Board approved an additional $60.0 billion for the share repurchase authorization, without expiration.
- November 19, 2025 (Q3 FY26 release): Q3 revenue hit $57.0 billion, up 22% sequentially and 62% year over year; Data Center revenue reached $51.2 billion. The print landed alongside parallel platform-spend signals tracked in Visa transaction data for payment-infrastructure compute.
NVIDIA Annual Revenue and Multi-Year Growth
- NVIDIA’s fiscal 2026 revenue was $215.9 billion, up from $130.5 billion in fiscal 2025, a one-year gain of $85.4 billion.
- The full-year top line grew 65% year over year in fiscal 2026, the second consecutive year of triple-digit billions in annual revenue.
- Operating income reached $130.4 billion on a GAAP basis, up 60% from $81.5 billion in fiscal 2025.
- Net income on a GAAP basis was $120.1 billion, up 65% from $72.9 billion in the prior fiscal year.
- GAAP diluted earnings per share reached $4.90, up 67% from $2.94 in fiscal 2025.
| Fiscal Year | Revenue (GAAP) | Net Income (GAAP) | Diluted EPS (GAAP) |
| FY2025 | $130.5 billion | $72.9 billion | $2.94 |
| FY2026 | $215.9 billion | $120.1 billion | $4.90 |
| Y/Y change | +65% | +65% | +67% |
Source: NVIDIA Q4 and Full Fiscal 2026 Press Release
NVIDIA Quarterly Revenue
- Q1 FY26 revenue was $44.1 billion, up 12% from the previous quarter and up 69% from a year ago.
- Q2 FY26 revenue was $46.7 billion, up 6% from the previous quarter and up 56% from a year ago.
- Q3 FY26 revenue was a record $57.0 billion, up 22% from the previous quarter and up 62% from a year ago.
- Q4 FY26 revenue was a record $68.1 billion, up 20% from the previous quarter and up 73% from a year ago.
- The four quarters add to $215.9 billion for the full fiscal year, matching the company’s full-year GAAP disclosure.
- Quarterly revenue accelerated from Q1’s 12% sequential growth to Q3’s 22% sequential gain, the steepest sequential lift of the fiscal year.
| Quarter | Revenue | Q/Q | Y/Y |
| Q1 FY26 | $44.06 billion | +12% | +69% |
| Q2 FY26 | $46.74 billion | +6% | +56% |
| Q3 FY26 | $57.01 billion | +22% | +62% |
| Q4 FY26 | $68.13 billion | +20% | +73% |
Source: NVIDIA Quarterly Press Releases (Q1, Q2, Q3, Q4 FY26)
By the numbers: NVIDIA’s four FY26 quarters delivered $44.1 billion, $46.7 billion, $57.0 billion, and $68.1 billion sequentially, an accelerating cadence that hit a 73% year-over-year peak in Q4. The pattern signals demand reacceleration after the Q1 H20 China shock, with each successive quarter setting a new revenue record.
Data Center Revenue and Growth
- Full-year Data Center revenue rose 68% to a record $193.7 billion in fiscal 2026.
- Q1 FY26 Data Center revenue was $39.1 billion, up 10% from the previous quarter and up 73% from a year ago.
- Q2 FY26 Data Center revenue was $41.1 billion, up 5% from the previous quarter and up 56% from a year ago.
- Q3 FY26 Data Center revenue reached a record $51.2 billion, up 25% sequentially and up 66% from a year ago.
- Q4 FY26 Data Center revenue hit a record $62.3 billion, up 22% sequentially and up 75% from a year ago.
- Data Center accounts for roughly 90% of NVIDIA’s fiscal 2026 revenue, the highest share for any segment in the company’s history.
NVIDIA Gaming Segment Revenue
NVIDIA’s gaming hardware is one of the most-recognized brands among individual investors who follow consumer tech earnings cycles closely.
- Full-year Gaming revenue rose 41% to a record $16.0 billion in fiscal 2026.
- Q4 FY26 Gaming revenue was $3.7 billion, up 47% from a year ago.
- The Q4 Gaming print was driven by strong Blackwell demand, with channel inventory moderating after a season of strong holiday demand.
- Gaming represented roughly 7.4% of total revenue in fiscal 2026, a smaller share than Data Center but still a record-level absolute figure. Comparable consumer-facing tech franchises also surface in GitHub statistics coverage of developer-tooling spend.
| Period | Gaming Revenue | Y/Y |
| Q4 FY26 | $3.7 billion | +47% |
| FY26 Full Year | $16.0 billion | +41% |
Source: NVIDIA Q4 and Full Fiscal 2026 Press Release
Professional Visualization Revenue
- Full-year Professional Visualization revenue rose 70% to a record $3.2 billion.
- Q4 FY26 Pro Viz revenue was $1.3 billion, up 74% from the previous quarter and up 159% from a year ago, the steepest year-over-year acceleration of any segment.
- Pro Viz remains the smallest of NVIDIA’s four named market platforms by absolute dollars, but the 159% Q4 year-over-year print suggests enterprise customers are shifting workstation purchases to AI-capable hardware at an unusually fast pace.
| Period | Pro Viz Revenue | Y/Y |
| Q4 FY26 | $1.3 billion | +159% |
| FY26 Full Year | $3.2 billion | +70% |
Source: NVIDIA Q4 and Full Fiscal 2026 Press Release
NVIDIA Automotive and Robotics Revenue
- Full-year Automotive revenue rose 39% to a record $2.3 billion in fiscal 2026.
- Q4 FY26 Automotive revenue was $604 million, up 2% sequentially and up 6% from a year ago.
| Period | Automotive Revenue | Y/Y |
| Q4 FY26 | $604 million | +6% |
| FY26 Full Year | $2.3 billion | +39% |
Source: NVIDIA Q4 and Full Fiscal 2026 Press Release
GAAP and Non-GAAP Gross Margin by Quarter
- Q1 FY26 GAAP gross margin was 60.5%, reflecting the $4.5 billion H20 inventory charge.
- Q1 FY26 non-GAAP gross margin excluding the H20 charge would have been 71.3%, close to the pre-shock baseline.
- Q2 FY26 GAAP gross margin recovered to 72.4%.
- Q3 FY26 GAAP gross margin rose to 73.4%.
- Q4 FY26 GAAP gross margin reached 75.0%.
- Full-year fiscal 2026 GAAP and non-GAAP gross margins were 71.1% and 71.3%, respectively, down from FY25’s 75.0% (GAAP) primarily because of the Q1 H20 charge.
The takeaway: NVIDIA traced a clean gross-margin V-curve through fiscal 2026: Q1 FY26 60.5% under the H20 charge, recovering to Q4 FY26 75.0%. Excluding the one-quarter H20 hit, the underlying gross-margin trajectory points up across the fiscal year, reflecting Blackwell’s pricing power as production volumes scaled.
Operating Income and Net Income
- Full-year GAAP operating income was $130.4 billion, up 60% from $81.5 billion in fiscal 2025.
- Full-year GAAP net income was $120.1 billion, up 65% from $72.9 billion in fiscal 2025.
- Q4 FY26 GAAP net income reached $43.0 billion, up 35% sequentially and 94% year over year.
| Metric (GAAP) | Q4 FY26 | FY26 Full Year |
| Operating income | not disclosed | $130.4 billion |
| Net income | $43.0 billion | $120.1 billion |
Source: NVIDIA Q4 and Full Fiscal 2026 Press Release
Earnings Per Share and Diluted EPS Growth
- Fiscal 2026 GAAP diluted EPS reached $4.90, up 67% from $2.94 in fiscal 2025.
- Fiscal 2026 non-GAAP diluted EPS was $4.77.
- Q1 FY26 GAAP diluted EPS was $0.76, down 15% sequentially, reflecting the H20 charge.
- Q4 FY26 GAAP diluted EPS hit $1.76, up 35% sequentially and 98% year over year.
- All per-share figures reflect the ten-for-one stock split, which was effective June 7, 2024, retroactively adjusted across historical periods.
NVIDIA Customer Concentration: The Two-Customer Cliff
- The FY2026 10-K disclosed that sales to one direct customer represented 22% of total revenue and sales to another direct customer represented 14% of total revenue, all of which were primarily attributable to the Compute & Networking segment.
- That combined 36% of revenue from two direct customers equates to roughly $77.7 billion out of the full-year $215.9 billion.
- The 10-K states that NVIDIA has experienced periods where it receives a significant amount of revenue from a limited number of customers, and this trend may continue.
- Both unnamed customers are direct purchasers; NVIDIA defines direct customers as AIBs, distributors, ODMs, OEMs, CSPs, AI model makers, and system integrators.
Key finding: A 22% revenue concentration on a single direct customer at the Compute & Networking segment is unusually high for a company of NVIDIA’s scale and signals how much of the Data Center build-out runs through a small set of hyperscaler and AI-lab partners. Combined with the 14% second customer, more than a third of FY26 revenue rests on two buyers whose order patterns can shift NVIDIA’s quarterly print materially. Institutional investors watching mega-cap concentration risk often flag this kind of disclosure first.
Who are NVIDIA’s largest customers?
The customer concentration story sits inside the broader crypto exchange market share data pattern, where a handful of buyers drive most demand. NVIDIA does not name the two top customers in its FY2026 10-K. One direct customer represented 22% of total revenue, and another represented 14%, both primarily in the Compute & Networking segment. Direct customers in this category are typically cloud service providers, system integrators, and AI model makers; the combined 36% share equals roughly $77.7 billion in fiscal-year purchases.
NVIDIA Geographic Revenue and Segment Structure
- NVIDIA reports its business in two segments: Compute & Networking, and Graphics, with revenue by market platform across four named markets: Data Center, Gaming, Professional Visualization, and Automotive.
- The Compute & Networking segment includes Data Center accelerated computing and networking platforms, AI solutions and software, and Automotive platforms and autonomous and electric vehicle solutions, including software.
- The Graphics segment includes GeForce GPUs for gaming and PCs, and Quadro and NVIDIA RTX GPUs for enterprise workstation graphics.
- NVIDIA is headquartered in Santa Clara, California, and was originally incorporated in California in April 1993 and reincorporated in Delaware in April 1998.
- Common stock trades under the ticker symbol NVDA on the Nasdaq Global Select Market, with a $0.001 par value per share.
| Segment | Includes |
| Compute & Networking | Data Center accelerated computing, networking platforms, AI software, Automotive |
| Graphics | GeForce GPUs, Quadro and NVIDIA RTX workstation GPUs |
Source: NVIDIA Form 10-K FY2026
NVIDIA Market Capitalization and Stock Price Milestones
Mega-cap concentration on a single name has implications for passive index funds and the broader allocation patterns documented in crypto user demographics reviews of retail concentration risk.
- NVIDIA’s market capitalization stood at $5.42 trillion as of May 19, 2026, making it the world’s most valuable public company.
- The latest closing share price was $222.32 on May 18, 2026.
- NVDA’s all-time-high closing price was $235.74 on May 14, 2026, with an intraday high of $236.54 the same day.
- The $5.42 trillion market cap on $215.9 billion of FY26 revenue translates to roughly 25x trailing sales, an unusually high price-to-revenue multiple for a company of this scale.
- NVIDIA has been included on the Nasdaq Global Select Market since January 22, 1999, and its stock has undergone six stock splits, including a 10-for-1 split on June 10, 2024.
| Metric | Value | Date |
| Market capitalization | $5.42 trillion | May 19, 2026 |
| Closing share price | $222.32 | May 18, 2026 |
| ATH closing price | $235.74 | May 14, 2026 |
| ATH intraday price | $236.54 | May 14, 2026 |
| IPO listing on NASDAQ | NVDA | January 22, 1999 |
Source: NVIDIA Investor Relations Stock Quote
How many times has NVIDIA stock split?
NVIDIA has executed six stock splits since its 1999 IPO, including a 2-for-1 split in 2001, a 2-for-1 split in 2006, a 3-for-2 split in 2007, a 4-for-1 split in 2021, and a 10-for-1 split on June 10, 2024. Aggregated across all splits, a single share held at the 1999 IPO would equal 480 shares today. The most recent 10-for-1 split was the largest in the company’s history. Retail investor accessibility was a stated driver for the 2024 split.
NVIDIA Share Buybacks and Dividends
- NVIDIA returned $41.1 billion to shareholders in fiscal 2026 through share repurchases and cash dividends.
- At fiscal year-end, the company had $58.5 billion remaining under its share repurchase authorization.
- On August 26, 2025, the Board approved an additional $60.0 billion to the company’s share repurchase authorization, without expiration.
- During the first half of fiscal 2026, NVIDIA returned $24.3 billion to shareholders via buybacks plus dividends.
- During the first nine months of fiscal 2026, NVIDIA returned $37.0 billion to shareholders.
- The quarterly cash dividend is $0.01 per share, with the next payment scheduled for April 1, 2026, to shareholders of record on March 11, 2026.
NVIDIA Employees, R&D Investment, and Workforce Mix
- As of fiscal year-end 2026, NVIDIA had approximately 42,000 employees in 38 countries.
- The R&D workforce totals 31,000 employees engaged in research and development, with the remaining 11,000 in sales, marketing, operations, and administrative roles.
- More than 80% of NVIDIA’s workforce hold technical roles, and more than half hold an advanced degree.
- The fiscal 2026 turnover rate was 3.7%, a low figure for a tech company at this scale.
- Employee referrals accounted for over 40% of new hires in fiscal year 2026.
The China H20 Export-Control Impact on NVIDIA
- On April 9, 2025, the U.S. government informed NVIDIA that a license is required for exports of its H20 products into the Chinese market.
- NVIDIA incurred a $4.5 billion charge in the first quarter of fiscal 2026 associated with H20 excess inventory and purchase obligations as the demand for H20 diminished.
- Pre-control, sales of H20 products were $4.6 billion for the first quarter of fiscal 2026 prior to the new licensing requirements.
- The Q1 shortfall added another $2.5 billion of H20 revenue NVIDIA was unable to ship in the quarter.
- Q2 FY26 reflected zero China-based H20 sales: There were no H20 sales to China-based customers in the second quarter, with the company benefiting from a $180 million release of previously reserved H20 inventory from approximately $650 million in unrestricted H20 sales to a customer outside of China.
| Period | H20 China Impact |
| Q1 FY26 (Apr 9, 2025 onward) | $4.5 billion charge, $2.5 billion not shipped |
| Q1 FY26 pre-control | $4.6 billion H20 sales |
| Q2 FY26 | Zero H20 sales to China customers; $180 million inventory release on $650 million ex-China sales |
Source: NVIDIA Q1, Q2, and Q4 FY26 Press Releases
How much does NVIDIA make from China?
NVIDIA’s exposure to China collapsed during fiscal 2026 under U.S. export controls. A $4.5 billion Q1 H20 inventory charge plus a $2.5 billion Q1 shipping shortfall reflected the April 9, 2025, export-license requirement, and there were no H20 sales to China-based customers in the second quarter. Combined, the two impacts signal continued export-control friction on NVIDIA’s China Data Center exposure.
Conclusion
NVIDIA’s fiscal 2026 captured a $215.9 billion revenue year and a 65% growth rate that few companies of any size have matched, with Data Center accounting for $193.7 billion and earnings per share climbing to $4.90. The clean V-curve in gross margin from Q1’s H20-pressured 60.5% to Q4’s 75.0% signals the China export shock was a one-quarter event, not a structural compression. The two-customer concentration cliff (22% plus 14% of total revenue) and the $5.42 trillion market cap on roughly 25x sales remain the two open questions investors will continue to test through fiscal 2027, concentration risk on the customer side, valuation risk on the share-price side, with the Rubin platform ramp and the Q1 FY27 $78 billion revenue guide as the next data points.